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Tag "Dev Diary"  (0 - 30 of 25,920)
Citizen Pain | Enemies have slight tracking | Devlog 23/05/2024

Citizen Pain | Enemies have slight tracking | Devlog 23/05/2024

News

Enemies have slight tracking during the attack, so that it is not too easy to avoid the attack.

A 7-year look at our game development journey

A 7-year look at our game development journey

News

From an idle-clicker game released to mobile games to our newest game that is porting to PC & consoles, Spookville: Cabin Escape is nearing it's demo...

Dev Log 3 | Sketching Away

Dev Log 3 | Sketching Away

News

Art can bring life to any idea and we're going to show you how the initial visual concepts for Flopsy Ana done by our artist have birthed the look of...

From Vampire Survivors RIP-OFF to a unique game | Devlog #2

From Vampire Survivors RIP-OFF to a unique game | Devlog #2

News

What were the main inspirations behind Be My Horde? How did the project begin? In this second video devlog, we take you back to the beginning of our upcoming...

The Teeny Tiny Train's Demo is Live!

The Teeny Tiny Train's Demo is Live!

News

Choo-Choo! The Teeny Tiny Trains Demo is now Live!

Horizon's Mirage - New Ability Skill

Horizon's Mirage - New Ability Skill

News

Horizon's Mirage - Working on a new ability skill, the most powerful one in the game.

OMAPELI - Alpha Demo v0.3.1 - Log

OMAPELI - Alpha Demo v0.3.1 - Log

News

After 7 days of procrastination and the IndieDB ban hammer, the *infamous* OMAPELI game returns - with a brand new Alpha: More basic RPG mechanics (and...

From a rocket launch preparations to belt mergers and item teleporters

From a rocket launch preparations to belt mergers and item teleporters

News

In this update, I'll show you the latest gameplay video from Revive & Prosper that was supposed to be about something else and summarize the Digital Dragons...

Devlog: Let’s get that hideout going!

Devlog: Let’s get that hideout going!

News

If you played DDS1, you’ll be familiar with the base concept of the hideout and some of the mechanics. But if you haven’t played DDS1, no worries...

Devlog No.6 - My Rosemary

Devlog No.6 - My Rosemary

News

We're Back! Today is finally when we'll be talking about the mechanics behind my Rosemary!

Witch's Forest DevLog#3 - The Forest

Witch's Forest DevLog#3 - The Forest

News

The Enigmatic Witch's Forest of Northern Portugal.

#01 Titan Ascension Devlog - Just the beginning

#01 Titan Ascension Devlog - Just the beginning

News

Introducing "Titan Ascension", a puzzle game about rebuilding a robot in a desolate world. Join us!

Making a Better Trivia Game

Making a Better Trivia Game

Feature

Despite the popularity of trivia and quiz games, the PC options for versatile multiplayer trivia games are scant. Once you rule out games that have DLC-restricted...

Somber Home DevLog #8 - Gameplay Technical Details

Somber Home DevLog #8 - Gameplay Technical Details

News

Hello everyone! For today's log we're talking about a more technical area. Presenting you with the game's flowchart and the gamepley loop that the game...

#7 - Outlawed Steel - DevLog

News

Short article about the development of Outlawed Steel, more specifically, the release of a prototype and a forms for the players to give us feedback.

DevLog #5 -Qori - Mechanics

DevLog #5 -Qori - Mechanics

News

In this vlog, our community will have the opportunity to get inside the mechanics of Qori and test them inside our first prototype.

DevLog #4 -Qori - the beginnings of UI

DevLog #4 -Qori - the beginnings of UI

News

In this vlog, we will take a brief look at the basic ideas that were created for the design of UI and UX for Qori.

Rota: Kurofune

Rota: Kurofune

News

PlayVibe is making another game! This time is being inspired by a nanban byōbu by Kanō Naizen

Main Menu

Main Menu

News

An update on the Main Menu and some other features.

Chokepoint is Gaining Momentum

Chokepoint is Gaining Momentum

News

Update on Chokepoint's development progress, things are looking up! Listen to Xoom's audio message in article.

DD# 172 The Endless Journey Continues

DD# 172 The Endless Journey Continues

News

Summary of the 171st Week: 1, Added a new type of procedurally generated mission in the Samujier Post Office. 2, Added a new mission in the Samujier Post...

Navigation Grid / Pathfinding Improvements

Navigation Grid / Pathfinding Improvements

News

Improving pathing for Assembly RTS, a real-time strategy game with deep customization mechanics. Discover seemingly endless possibilities. Assemble your...

One Way Road: Firehunt. Introducing the prologue

One Way Road: Firehunt. Introducing the prologue

News

As a prologue to the main story, Firehunt serves as an important narrative component of the game. You will meet the main characters, experience all gameplay...

Citizen Pain | Stairs leading to the square | Devlog 16/05/2024

Citizen Pain | Stairs leading to the square | Devlog 16/05/2024

News

I am adding the art assets of the stairs leading to the square.

Dev Log 2 | A Day At The Museum!

Dev Log 2 | A Day At The Museum!

News

To better understand the craft of glass art there's nothing better than some good old research... Get in the car and come with us!

Citizen Pain | Possess an enemy and use it as bait | Devlog 15/05/2024

Citizen Pain | Possess an enemy and use it as bait | Devlog 15/05/2024

News

The possession ability is also useful when there are too many enemies.

(#74 Dev Diary) Feeling moody

(#74 Dev Diary) Feeling moody

News

The many faces of our main characters based on their mood.

Citizen Pain | Starting first art-pass | Devlog 14/05/2024

Citizen Pain | Starting first art-pass | Devlog 14/05/2024

News

I am starting the first (of probably many) art-pass, focusing on the level opening.

Navigating the Alpha Test Phase: A Sneak Peek

Navigating the Alpha Test Phase: A Sneak Peek

News

Greetings! Today, I am going to give you an insider's look into the ongoing alpha testing phase of my upcoming project. As a solo developer, every step...

The Art of Lighting in Cylinder

The Art of Lighting in Cylinder

Feature

Explore the lighting process and techniques used in Cylinder.

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